Meadows DL. Learning to Be Simple: My Odyssey with Games. Simulation & Gaming. 1999;30(3):342-351.
Abstract
During 35 years of professional gaming, the author has worked to simplify the methods he uses to convey basic points about growth in a finite world. He describes four games that span his career and indicates how he has learned to use simpler and simpler exercises for conveying profound lessons about limits to growth. One game, PAPER FOLD, is described fully so that the readers can use it in their own teaching.